SpaceVenture Update #114: Two Guys SpaceVenture – by the creators of Space Quest by Two Guys From Andromeda

QUICK RUN DOWN OF THINGS STILL IN PROGRESS:

  • Last scenes in the game are still being worked on.
  • Along with polishing scenes, we are debugging certain areas in the game that haven’t seen a lot of TLC since the early days of the project.
  • Cutscenes that needed to be added are currently still in the works but we’ve completed more since the last update.
  • We are still looking to set an exact date on VO recording and will announce that as soon as possible. We will also announce more info on the voice actors signed on to the project when that time comes.
  • We know you all are ready for a release date. We’ll have that out as soon as we can. As you can probably imagine, we are hesitate to throw out another release date.
We are working as hard as fast as we can and promise this game will get done. We do realize that a lot of you are angry and we are doing our best to keep our noses to the grindstone and finish this game outright. In that regard, we aren’t gonna keep saying the same things over and over again. Please read the last update if you need a review on our thoughts on it all. As always, thanks for your continued patience.

AN UPDATE ON SPACEVENTURE’S NAVIGATION SYSTEM 

As mentioned in a previous update, we’ve worked really hard to make the SpaceVenture universe have that ‘BIG’ exploratory feeling that you probably got in some of the Space Quest games. In fact, we have a game developer that is dedicated just to our navigation system, that’s how important we feel it is. You as the player should be able to revisit favorite areas of the game just like in the later Space Quest games.

In the video below, one thing you’re gonna notice here is some different ships. In fact, when playing SpaceVenture, you’ll be seeing different combinations of ships every time you return to Hyperspace. Another thing that has changed recently is the ships have much better AI. When we originally showed you all the navigation system, the ships were all just canned animations with no scripting. Now the ships actually have some AI and can respond and interact with Ace’s ship as he cruises along the Hyperspace beltway.

A couple of things to note in the video. The frame rate is a bit low in the recording, sorry about that. The music you’ll hear is placeholder but represents something similar that is planned for those areas of the game.

https://youtu.be/Y_YSIlQ5jnQACE GETS PULLED OVER BY OFFICER QUICKSILVER

One of the remaining cutscenes that is currently under way features Ace getting pulled over by officer Quicksilver. As you can see, the cutscene still needs a lot of work, but we thought it would be fun to show you guys one of the few remaining cutscenes that is currently being worked on right now.

https://youtu.be/GaZaghUauPE MEET CENTARI CORPORATION’S EXECUTIVE STAFF

In one of the game’s key cutscenes, Milo Forbin, the CEO of Centari Corp is having a executive staff meeting with his top lackeys; who appear before him as projected holograms. They are a “rogues gallery” of bad eggs from across the universe whos resemblance to any popular Sci-Fi villains from films, TV or comics is purely coincidental.

WE’VE GOT BOX CONCEPT ART

For quite awhile now when needing a break from some of his other art related tasks, Mark has been working on what the SpaceVenture box is gonna look like. It’s my pleasure to show you the concept art for the game box right now. A couple of things you should know about the box.. The name, SpaceVenture: Ace Quest is just a name we’ve been chewing on for quite a while. We have not officially decided on it yet. We would love your feedback on that. Secondly, the text on the back of the box is not meant to be readable. It’s just placeholder to get a feel for the looks of the box.

BEHIND THE SCENES WITH KEN ALLEN

As all of you know by now, Ken Allen worked at Sierra On-Line along with Mark and Scott. He also created music for multiple Sierra games, Space Quest 4 being among one of the most notable. Ken has put together a little behind the scenes footage for all of you regarding how he does sound design for certain pieces of the game. This footage demonstrates Ken doing sound for part of the Taco Nova sequence of the game.

https://youtu.be/ySNuKPvmOMkMEET MARK CROWE AND CHRIS POPE AT SOME UPCOMING CONVENTIONS 

 

JULY 21ST – 23rd

Chris Pope the Space Pope will be a guest at this years AVCon in Adelaide AU July 21st – 23. Come by and meet him in person. Be sure to haggle him about why the game is not done yet! Chris will be armed with some collectible keycards.

AUGUST 11TH – 13TH

Mark Crowe and Chris Pope will both be guests at Game On Expo in Phoenix Arizona. Come by and meet them both and join them for some fun discussions/panels. NOTE: these convention appearances are paid for by the conventions. No money from the project is being used for these appearances.

Please note that these appearances are paid for by the conventions. No project funds are used for convention appearance. We do these to promote the project and give people a chance to meet us.

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